ironsmith/project.go

515 lines
11 KiB
Go

// Copyright 2016 Tim Shannon. All rights reserved.
// Use of this source code is governed by the MIT license
// that can be found in the LICENSE file.
package main
import (
"crypto/sha1"
"encoding/json"
"fmt"
"log"
"os"
"path/filepath"
"strings"
"sync"
"time"
"git.townsourced.com/townsourced/ironsmith/datastore"
)
const (
enabledProjectDir = "enabled"
deletedProjectDir = "deleted"
)
//stages
const (
stageLoad = "loading"
stageFetch = "fetching"
stageBuild = "building"
stageTest = "testing"
stageRelease = "releasing"
stageReleased = "released"
stageWait = "waiting"
)
const projectFilePoll = 30 * time.Second
// Project is an ironsmith project that contains how to fetch, build, test, and release a project
/*
The project lifecycle goes like this, each step calling the next if successful
(Load Project file) -> (Fetch) -> (Build) -> (Test) -> (Release) - > (Sleep for polling period) ->
(Reload Project File) -> (Fetch) -> etc...
Changes the project file will be reloaded on every poll / trigger
If a project file is deleted then the cycle will finish it's current poll and stop at the load phase
*/
type Project struct {
Name string `json:"name"` // name of the project
Environment []string `json:"environment"` // Environment for each of the scripts below, if empty will use the current processes environment
Fetch string `json:"fetch"` //Script to fetch the latest project code into the current directory
Build string `json:"build"` //Script to build the latest project code
Test string `json:"test"` //Script to test the latest project code
Release string `json:"release"` //Script to build the release of latest project code
Version string `json:"version"` //Script to generate the version num of the current build, should be indempotent
ReleaseFile string `json:"releaseFile"`
PollInterval string `json:"pollInterval,omitempty"` // if not poll interval is specified, this project is trigger only
TriggerSecret string `json:"triggerSecret,omitempty"` //secret to be included with a trigger call
filename string
poll time.Duration
ds *datastore.Store
stage string
status string
version string
hash string
sync.RWMutex
processing sync.Mutex
}
func (p *Project) errHandled(err error) bool {
if err == nil {
return false
}
vlog("Error in project %s: %s\n", p.id(), err)
if p.ds == nil {
log.Printf("Error in project %s: %s\n", p.id(), err)
return true
}
defer func() {
//clean up version folder if it exists
if p.version != "" {
err = os.RemoveAll(p.workingDir())
if err != nil {
log.Printf("Error deleting the version directory project %s version %s: %s\n",
p.id(), p.version, err)
}
}
}()
lerr := p.ds.AddLog(p.version, p.stage, err.Error())
if lerr != nil {
log.Printf("Error logging an error in project %s: Original error %s, Logging Error: %s",
p.id(), err, lerr)
}
return true
}
func projectID(filename string) string {
return strings.TrimSuffix(filename, filepath.Ext(filename))
}
func (p *Project) id() string {
if p.filename == "" {
panic("invalid project filename")
}
return projectID(p.filename)
}
func (p *Project) dir() string {
return filepath.Join(dataDir, p.id())
}
func (p *Project) workingDir() string {
if p.hash == "" {
panic(fmt.Sprintf("Working dir called with no version hash set for project %s", p.id()))
}
//It's probably overkill to use a sha1 hash to identify the build folder, when putting a simple
// timestamp on instead would work just fine, but I like having the working dir tied directly to the
// version returned by project script
return filepath.Join(p.dir(), p.hash)
}
// prepData makes sure the project's data folder and data store is created
/*
folder structure
projectDataFolder/<project-name>/<project-version>
*/
func (p *Project) open() error {
p.Lock()
defer p.Unlock()
if p.ds != nil {
return nil
}
err := os.MkdirAll(p.dir(), 0777)
if err != nil {
return err
}
ds, err := datastore.Open(filepath.Join(p.dir(), p.id()+".ironsmith"))
if err != nil {
return err
}
p.ds = ds
return nil
}
func (p *Project) setVersion(version string) {
p.Lock()
defer p.Unlock()
p.version = version
if version == "" {
p.hash = ""
return
}
p.hash = fmt.Sprintf("%x", sha1.Sum([]byte(version)))
}
func (p *Project) setStage(stage string) {
p.Lock()
defer p.Unlock()
if p.version != "" {
vlog("Entering %s stage for Project: %s Version: %s\n", stage, p.id(), p.version)
} else {
vlog("Entering %s stage for Project: %s\n", stage, p.id())
}
p.stage = stage
}
type webProject struct {
ID string `json:"id"`
Name string `json:"name"`
ReleaseVersion string `json:"releaseVersion"` //last successfully released version
Stage string `json:"stage"` // current stage
LastLog *datastore.Log `json:"lastLog"`
}
func (p *Project) webData() (*webProject, error) {
p.RLock()
defer p.RUnlock()
last, err := p.ds.LastVersion("")
if err != nil {
return nil, err
}
release, err := p.ds.LastVersion(stageRelease)
if err != nil {
return nil, err
}
d := &webProject{
Name: p.Name,
ID: p.id(),
ReleaseVersion: release.Version,
Stage: p.stage,
LastLog: last,
}
return d, nil
}
func (p *Project) versions() ([]*datastore.Log, error) {
p.RLock()
defer p.RUnlock()
return p.ds.Versions()
}
func (p *Project) versionLog(version string) ([]*datastore.Log, error) {
p.RLock()
defer p.RUnlock()
return p.ds.VersionLog(version)
}
func (p *Project) stageLog(version, stage string) (*datastore.Log, error) {
p.RLock()
defer p.RUnlock()
return p.ds.StageLog(version, stage)
}
func (p *Project) releases() ([]*datastore.Release, error) {
p.RLock()
defer p.RUnlock()
return p.ds.Releases()
}
func (p *Project) lastRelease() (*datastore.Release, error) {
p.RLock()
defer p.RUnlock()
return p.ds.LastRelease()
}
func (p *Project) releaseData(version string) (*datastore.Release, error) {
p.RLock()
defer p.RUnlock()
return p.ds.Release(version)
}
func (p *Project) releaseFile(fileKey datastore.TimeKey) ([]byte, error) {
p.RLock()
defer p.RUnlock()
return p.ds.ReleaseFile(fileKey)
}
// releaseFile
func (p *Project) setData(new *Project) {
p.Lock()
defer p.Unlock()
p.Name = new.Name
p.Environment = new.Environment
p.Fetch = new.Fetch
p.Build = new.Build
p.Test = new.Test
p.Release = new.Release
p.Version = new.Version
p.ReleaseFile = new.ReleaseFile
p.PollInterval = new.PollInterval
p.TriggerSecret = new.TriggerSecret
if p.PollInterval != "" {
var err error
p.poll, err = time.ParseDuration(p.PollInterval)
if p.errHandled(err) {
p.poll = 0
}
}
}
func (p *Project) close() error {
p.Lock()
defer p.Unlock()
if p.ds == nil {
return nil
}
err := p.ds.Close()
if err != nil {
return err
}
p.ds = nil
return nil
}
const projectTemplateFilename = "template.project.json"
var projectTemplate = &Project{
Name: "Template Project",
Fetch: "git clone root@git.townsourced.com:tshannon/ironsmith.git .",
Build: "go build -a -v -o ironsmith",
Test: "go test ./...",
Release: "tar -czf release.tar.gz ironsmith",
Version: "git describe --tags --long",
ReleaseFile: "release.tar.gz",
PollInterval: "15m",
}
func prepTemplateProject() error {
filename := filepath.Join(projectDir, projectTemplateFilename)
_, err := os.Stat(filename)
if os.IsNotExist(err) {
vlog("Creating template project file in %s", filename)
f, err := os.Create(filename)
defer func() {
if cerr := f.Close(); cerr != nil && err == nil {
err = cerr
}
}()
if err != nil {
return err
}
data, err := json.MarshalIndent(projectTemplate, "", " ")
if err != nil {
return err
}
_, err = f.Write(data)
if err != nil {
return err
}
} else if err != nil {
return err
}
return nil
}
type projectList struct {
sync.RWMutex
data map[string]*Project
}
var projects = projectList{
data: make(map[string]*Project),
}
func (p *projectList) load() error {
vlog("Loading projects from the enabled definitions in %s\n", filepath.Join(projectDir, enabledProjectDir))
dir, err := os.Open(filepath.Join(projectDir, enabledProjectDir))
defer func() {
if cerr := dir.Close(); cerr != nil && err == nil {
err = cerr
}
}()
if err != nil {
return err
}
files, err := dir.Readdir(0)
if err != nil {
return err
}
for i := range files {
if !files[i].IsDir() && filepath.Ext(files[i].Name()) == ".json" {
p.add(files[i].Name())
}
}
time.AfterFunc(projectFilePoll, startProjectLoader)
return nil
}
func (p *projectList) get(name string) (*Project, bool) {
p.RLock()
defer p.RUnlock()
prj, ok := p.data[name]
return prj, ok
}
func (p *projectList) add(name string) {
vlog("Adding project %s to the project list.\n", name)
p.Lock()
defer p.Unlock()
prj := &Project{
filename: name,
Name: name,
stage: stageLoad,
}
p.data[projectID(name)] = prj
go func() {
err := prj.open()
if err != nil {
log.Printf("Error opening datastore for Project: %s Error: %s\n", prj.id(), err)
return
}
prj.load()
}()
}
// removeMissing removes projects that are missing from the passed in list of names
func (p *projectList) removeMissing(names []string) {
p.Lock()
defer p.Unlock()
for i := range p.data {
found := false
for k := range names {
if projectID(names[k]) == i {
found = true
}
}
if !found {
vlog("Removing project %s from the project list, because the project file was removed.\n",
i)
delete(p.data, i)
}
}
}
func (p *projectList) stopAll() {
p.RLock()
defer p.RUnlock()
for i := range p.data {
err := p.data[i].close()
if err != nil {
log.Printf("Error closing project datastore for Project: %s Error: %s\n", p.data[i].id(), err)
}
}
}
func (p *projectList) webList() ([]*webProject, error) {
p.RLock()
defer p.RUnlock()
list := make([]*webProject, 0, len(p.data))
for i := range p.data {
prj, err := p.data[i].webData()
if err != nil {
return nil, err
}
list = append(list, prj)
}
return list, nil
}
// startProjectLoader polls for new projects
func startProjectLoader() {
dir, err := os.Open(filepath.Join(projectDir, enabledProjectDir))
defer func() {
if cerr := dir.Close(); cerr != nil && err == nil {
err = cerr
}
}()
if err != nil {
log.Printf("Error in startProjectLoader opening the filepath %s: %s\n", projectDir, err)
return
}
files, err := dir.Readdir(0)
if err != nil {
log.Printf("Error in startProjectLoader reading the dir %s: %s\n", projectDir, err)
return
}
names := make([]string, len(files))
for i := range files {
if !files[i].IsDir() && filepath.Ext(files[i].Name()) == ".json" {
names[i] = files[i].Name()
if _, ok := projects.get(projectID(files[i].Name())); !ok {
projects.add(files[i].Name())
}
}
}
//check for removed projects
projects.removeMissing(names)
time.AfterFunc(projectFilePoll, startProjectLoader)
}